Cardboard Modeling: Exploring, Experiencing and Communicating
- Althought computers have opened up the doors for us, material design shapes our domain
- important to have a broad repertoire of skills and designing with our hands
- “thinking with hands”
- Cardboard modeling
- Basic technique- basic constructions of a cube or a cylinder
- Milter joint, butt joint, or rabbit joint
- “Cardboard modeling is a tool for designing for (physical) interaction. To design for interaction is to explore rich physical action possibilities and this cannot be done without having skill in creating moving parts.”
- “After a basic level of skill and speed in Cardboard modeling is established it can be used as a tool for exploration rather than as a tool for the creation of models alone.”
- Overall a design model does not have to be perfect, but good enough to answer the question you are exploring, polishing it is a waste of time
- “a hi-fi cardboard model, that is the endpoint of a
certain exploration is, in the grander scheme of things, a mid-fi prototype at most as it leaves unanswered important questions such as which material to use, or how to exactly fit components”
An Unexpected Rapport: Mushrooms,a Designer + Everyone Else
- “When the notion of care becomes involved, we shift our approach. When that notion of care is tied to our environment, we adapt our approach (and ultimately our perspective).”
- We can physcically see and live with our designs which can change the way we approach it
- “That also came with a sense of sorrow, denial. I closely witnessed the mushrooms, that I had lovingly cared for and developed a relationship with, mould, rot and decay. Out of my control, as they started to crumble and deteriorate. The mushrooms smelled, they gave off mushroom juice, brown sticky liquid. That I soon became numb to, adapting to. No longer hesitating to touch.
- “My approach as a designer completely shifted when I began to phys-
ically encompass elements from the natural environment into my work
and research. When I began working with and caring with the natural
environment, I began to consider our environments and the emphasis between our spaces became evident: the separation of our built and natural environment, and the mixture that does, in fact, exist.”
- “Was I able to get mushrooms to attach to the mundane object? No,
not in a consistent manner. I had to adapt as a designer. Developing my practice, shifting my process, growing as a designer — working with the dirty, the nitty-gritty.”
- Overall this experience allowed for the author to learn how to adapt to environments, adapting as a designer, and simply just growing, like those mushrooms
Living Landfill
- Approximately 11% of the waste generated is plastic, with
4.8 to 12.7 million metric tonnes entering the ocean (Jambeck et al.,
2015: 768–771). Plastics production has surged over the past 50 years, from 15 million tonnes in 1964 to 311 million tonnes in 2014, and is expected to double again over the next 20 years (MacArthur Foundation, 2017: 11). - ‘Plastisphere’ (Zettler et al., 2013: 7137–7146) is a scientific term
for a new bio-layer in the oceans, created by human discard of plastics. - Currently, the oceans have been estimated to contain 269,000 tonnes
of plastic (Eriksen et al., 2014: Results). The term Plastisphere describes the variety of microbes living and thriving on this new oceanic habitat consisting of 5.25 trillion plastic particles.
- Plastic Soup
- The colour and the rotational movement of the plastic was beautiful and lethal at the same time. The hand-in- duced current stimulated the rapid drop of the plastic to the bottom of the tank. Sedimentation is the ultimate fate for plastic lost at sea (Eriksen et al., 2016: 3.2). The rotation created a cloud of buoyant plastics gathered under the top of the water surface.”
- The workshop conversations ended on an anxious note, as
we reflected upon the plastic pollution facts and the decline of the marine habitat. To borrow the words from a participating stakeholder, who regularly follows environmental news, this topic makes her so anxious that “it feels like the end of the world”.
- “Trying to visualise the gyre from the perspective of a lanternfish helps me, as a human (designer), to make a leap, emotionally and cognitively from my usual position on land, into a much more fragile and unfamiliar space.”
- “Thus, the workshop advocated a call to raise a new plastic materiality paradigm and change plastic governance: in why and for whom we relate to, design, manufacture, distribute, consume, dispose and discard plastics.”